Tag: rules

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  • Death

    h3. Death While there are plenty of civilized areas, [[Oscadius]] is a dangerous place and the chance of death is very real. h3. Resurrection By the rules to perform a resurrection you simply need someone to able to cast a spell of the …

  • Feats

    h3. Ability Score Increase Each class gets an Ability Score Improvement or ASI at 4th, 8th, 12th, 16th and 19th levels. A few classes get additional ASIs instead of other class features. When you get an ASI you may either add +2 to one stat or +1 to …

  • Skill Challenge

    h3. Encounters Encounters are the individual scenes in the larger story of your adventure. Roughly speaking they may be combat, problem solving or social based. They often have one or more objectives as well as some connection to the overarching story, …

  • Gods

    h3. Pantheon We're using a modified version of the Dawn War pantheon[1]. The changes are due to initially picking some deities from Forgotten Realms pantheon[2]. We may also end up using some of the Nonhuman Deities[3] as well. table{border:none}. …

  • Magic Items

    h3. Magic Items Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The _Identify_ spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item …

  • House Rules

    h3. Criticals To ensure that criticals feel powerful we're using a slight modification to the critical hit rules. Instead of rolling damage and doubling it, roll as per normal but also add the max roll for each dice to the total. h3. Death See [[ …

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