Magic Items

Magic Items

Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The Identify spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them.


Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it. This focus can take the form of weapon practice, meditation, or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.

An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one Ring of Protection at a time.

A creature’s attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.


A creature may not have have more that one magic item worn or attuned per slot, with the exception of rings of which you may have two.

  • Arms: armbands, bracelets, bracers.
  • Body: armor, robes.
  • Face: goggles, lenses, masks, spectacles, third eyes.
  • Feet: boots, sandals, shoes, slippers.
  • Hands: gauntlets, gloves.
  • Head: circlets, crowns, hats, headbands, helmets, phylacteries.
  • Rings (2 slots): rings.
  • Shoulders: capes, cloaks, mantles, shawls.
  • Throat: amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs.
  • Torso: shirts, tunics, vests, vestments.
  • Waist: belts, girdles, sashes.


Magic Items

Darkness over Oscadius mattkemp mattkemp