Darkness over Oscadius

Looting of the Vile Lair
Session 3 Recap - 23rd-24th of Barrakas in the 2147th year

Black Dragon Lair

After surviving an epic combat the party investigates the cave they found during the previous session. It turns out to be the lair of a recently deceased adult black dragon. There was some careful prodding to make sure it was actually dead. It was.

Upon further investigation it appears that the dead adventuring party and the dragon dealt fatal blows to each other. Drugan tried unsuccessfully to remove a horn from the dragon. He then had Oath try to unsuccessfully remove the horn. Drugan decides he needs an axe.

Drugan ties the two wyrmlings up and starts dragging them with him as the party explores further into the cave. The party moves deeper into the lair and finds the second room which appears to be a audience chamber of sorts. The notice a rickety door off to the side which Drugan politely opens attacks off it’s hinges. The door then attacks him back

A short battle ensues with the mimic (door) being slammed into a bear trap. Drugan is grappled by the mimic, but the mimic is grappled by the trap. Drugan decides he really needs an axe. The mimic is eventually finished off by Mira blasting it with holy energy and Lyra smashing it with her staff.

The party then finds three chests, two crates and five sacks filled with loot:

  • 2 Black Dragon Wyrmlings
  • 3 gold inlaid chests filled with a mixture of old coins
  • 5 sacks filled with a mixture of old coins

2 crates filled with the following:

  • 1 Carved Ivory Drinking Horn inlaid with Platinum
  • 1 Gold Chalice set with Emeralds
  • 1 Fine Gold Circlet set with large Ruby
  • 1 Fine Gold Chain set with a Fire Opal
  • 1 Ebony Medallion inlaid with Silver
  • 1 Marble Goblet inlaid with Bronze
  • 1 Tooled Leather Boots set with Jasper
  • 1 Small Tapestry
  • 1 Bolt of Silk
  • 1 Silver Dragon Talisman
  • 1 Leather Choker
  • 1 Painted Glass Mask
  • 1 Velvet Pouch
  • 2 Silver earrings set with Aquamarine

1 Wooden case with six potions inside.

1 case of 9 Scrolls:

  • 1 Scroll of Web
  • 1 Scroll of Faerie Fire
  • 1 Scroll of Mage Hand
  • 1 Scroll of Message
  • 1 Scroll of Comprehend Languages
  • 1 Scroll of Detect Magic
  • 1 Scroll of Jump
  • 1 Scroll of Acid Splash
  • 1 Scroll of Furnishing Conjuration
  • 1 Scroll of Animate Zombie

They also examine the third chamber which has three slightly raised pools of water. One is salt water, while the other two are fairly cloudy and don’t offer much visibility. After much debating and planning, the party decides to use summon animals to create fey mules to haul all of the loot and wyrmlings out of the cave. On the way out Mira notices something that briefly appeared then disappeared in the middle pool.

Outside the cave the party notices that several of the dead adventurers seem to have the same stylized VP symbol on their gear. Mira grabs a patch to take with her. The group makes camp and rest where Captain “Kelby” dropped them off.

When Captain “Kelby” arrives it takes several trips to get everything stashed aboard. On the way back he asks the party about the addition containers they have with them. He informs them that customs and tariffs generally run about 15%. He offers to help smuggle the gear through customs for a small cut. After some debating the party gives Captain “Kelby” one sack of coin to hide the chests, one crate and the wyrmlings. The party decides to report the second crate of cheap items and two sacks so that the city gets a small cut of their wealth.

Port Trellec

After paying Drax the Harbormaster, the party is dropped off on the docks. They debate between stashing the loot in a storage facility or hiring a cart to take it to the inn. They settle on the cart.

The Spoke and Cellar

After getting to the inn they concoct a plan where Oath performs and distracts the patrons while Lyra uses Pass Without Trace to hide the others while they move the loot inside. The chests and crates go to their rooms and the the wyrmlings to the cellar. Drugan guards the loot while Oath continues to perform, Lyra finds out about the disappearance of all residents from Belfore and that lizardfolk have been raiding the highway that runs between Dreham and Gildar. A local merchant, Matten flirts with Mira briefly. After awhile the party decides to call it a night…

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The Cartographer and the Vile Lair
Session 2 Recap - 22nd-23rd of Barrakas in the 2147th year

Port Trellec

The party reaches Port Trellec, and at the advice of a gate guard, find their way to The Spoke and Cellar, an inn just south of Artisan’s Row.

The Spoke and Cellar

First things, first, the party attempts (and mostly succeeds) to bathe and wash the dust of the road away. Afterward, they share a drink and tell the innkeeper, Darrow, about their adventures. He suggested they talk to Samal Moro, a high cleric of Eldath. While she doesn’t know Samal directly, Mira recognized Eldath as an ally of her god, Sylvanus. Darrow also suggests that if the party should need supplies they stop by Fire Forged for weapons and armor or Fadeleaf Supplies for general adventuring gear.

Around Port Trellec

The party then heads to see Samal at the Sanctuary of Eldath. After some initial skepticism, the party decides to leave the cursed stone box with Samal. He encourages the party to come to the general assembly and tell their story to Lord Alric, as this is not the first story of evil or corruption that has surfaces in the last couple months.

Somewhere in here Oath stops by the Fire Forged smithy to pick up an extra crossbow and meets Oscar the proprietor. Meanwhile, Drugan hurries by so they don’t notice his odd armament (for a dwarf).

The party then heads to their initial goal in Port Trellec – Avora Wayman, the cartographer. After some very flattery, confusion and haggling the party leaves with a map to an unexplored location in the delta that seems odd from afar. On Avora’s suggestion, the party finds Captain “Kelby” Jones in Seabottom and arranges transport to the island in the delta described in the map.

The party then heads back to the inn where they talk about what to do next. Oath performs for the other patrons. Lyra drinks/sits in silence/talks with an elf trapper named Gilex Turne. Drugan and Oath ask Darrow about Lord Alric, Avora and who the table of mercenaries with black tabbards are (Sergeant Ruxley and other Obsidian Brotherhood members).

In the morning Oath makes the parties meal taste especially delicious. Afterwards the party heads to the general assembly. They convey their story to Lord Alric, who offers his thanks. He also mentions that since Asturakar doesn’t have a large military force to commit to tracking down this evil that’s been popping up, he’d be willing to offer bounties clearing the evil, especially on turning over other cursed relics.

The party the heads to Seabottom where they catch a ride with Captain “Kelby” to the indicated location.

Delta Island

Upon approach to the island a fairly dense fog sets in limiting vision to about 30 feet. Captain “Kelby” remarks that it doesn’t seem natural, but drops them off anyway. The whole coast of the island is swampy with tufts of plant growth and vegetation. In the center it appears to be only slightly firmer ground.

Drugan marks the starting location with a javelin and a worn banner. They then notice that there are some tracks, they decide to follow some that lead around the edge of the island. They stumble upon a longboat in good condition that has been pulled ashore. No identifying marks are visible. Besides the oars, nothing else is in or around the boats.

The party goes a bit father before deciding to strike inland. As the ground finally starts to firm up a bit, they stumble upon the site of a recent battle. The earth is scarred with fire, lightning and blasts that look magical in nature. There are some dead lizard folk around the entrance to a cave that leads down, into the ground. There are also four other adventurers in various states of dismemberment. A paladin with a shiny plate mail had the left side completely dissolved away. The wizard is similarly dissolved with only some robes, component pouch and some bones remaining. The remaining two are in pieces but it looks like one was maybe a ranger and the other was a sorcerer. It looks as if the actual battle happened a day or two ago.

Island Cave

The party decides to proceed into the cave entrance. It leads gently down before leveling off.

Oath scouts ahead for the party. They find a chamber with five more lizard folk agitatedly conversing. The party hatches a plan to douse the fires and ambush the lizard folk. Mira caused the cave floor to sprout spiky growth while Lyra and Oath snuffed the fires and Drugan charged in. The battle raged on with Lyra shifting into a dire wolf and Oath inspiring his allies and taunting his enemies.

Two black dragon wyrmlings (<5 years old) come from farther in the chamber and surprise the party. At first the party reeled from the new entrants into the fray, but they came back swinging. The session ended with the defeat of the two wyrmlings and five lizard folk, and the realization that the large mass to the side of the room was a dead adult black dragon…

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Murkwood Lurker: Shylo the Buff
Session 1 Recap - 20th of Barrakas in the 2147th year

The Road to Port Trellec

While traveling to Port Trellec to find a cartographer rumored to have maps to hidden secrets, the party was set upon by a band of bullywogs.

After a short, brutal battle the party defeated or chased off the attackers. The party then continued on to the small town of Murkwood.

Murkwood

They had settled down at the inn with Oath telling the story of the Bullywog Battle, when Jorg (the miller) burst in panicked that his wife Elaine had disappeared. After talking (and Lyra threatening) the townsfolk it was discovered that there had been multiple disappearances. Mira then communed with a rat, leading to the investigation of the mill.

This was followed up by investigating Jorg & Elaine’s home and communing with some ravens. The party then had a debate about whether to head out in search of Elaine immediately or wait until dawn.

The party set off in the evening with the assistance of a local lumberjack Garrick. Who was subsequently killed just before the party was ambushed by some blights. After driving them off the party found some dancing lights in the woods which they followed to a cabin. Drugan repurposed some hunting traps as improvised weapons.

At the cabin the party found Shylo the Buff and after an epic battle they manage to restrain him and destroy his minions. The party then found a polished stone box that was sealed plus some other loot. Around this time Shylo wakes up and mentions She Who Will Claim All to the party.

The party lays the smack down on him again with Mira finally blasting him with holy light.

After they restore him again it appears that Shylo had previously been possessed by an evil force and has no recollection of the last several months. He indicates that the box contains evil as well. The party finds Elaine and several other townsfolk at the cabin. They take Shylo back to town and tell the townsfolk that he is the only survivor of what transpired at the cabin, but that the threat has been eliminated…

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