Exiting the cavern with mushrooms, the party is hit by the sweltering heat and humidity of their surroundings. Looking around they see, hear and smell verdant life everywhere. It’s different that woodlands they’re used to, but Lyra remembers reading about something called a jungle. Drugan is able to identify a game trail they can follow. As the party, with Lily in tow, treks through the dense vegetation, little insects start biting them causing even more misery.
Mira spots an odd set of stones to the side of the trail. Investigating she finds a hollow tree with a small entrance between two roots. She calls out to the others and tells them she might have found a spot. Lyra notices that the stones say “respite” in druidic. Investigating the chamber in the tree, the party finds a firepit, several stools, wooden bowls, utensils, a tall walking stick and a curious instruction book with a stake. Grom, Jasper, and Oath set off in search of firewood and to forage. While they are gone Lyra and Mira figure out how their respective items work. This causes some difficulty with Grom, Jasper, and Oath getting back into the tree. As they settle in for the night, the party tries their best to get cool and comfortable. Lyra patrols the encampment as a sloth.
In the morning the party continues on their westward march. As the trails start to veer south, Lily indicates it’s time for her to depart and return to her herd. Mira says her farewell, then the part pushes on through the sweltering heat. After finding a stream of running water to drink and refill canteens, the party push southwest. Lyra turns into a parrot and flies up to scout for the party. She notices some movement in the canopy that seems to be heading towards the north. She relays this to the party and they decide to double-time it.
The Ghosts’ Encampment
While churning through the underbrush the party stumbles upon a small campsite. Around it are a gnoll, a dark elf, a wounded orc and a strange purple-skinned humanoid all with white warpaint markings. After a brief standoff, the two sides reach an uneasy truce. The party informs them that they just escaped from a yaun-ti temple. The gnoll sniffs at them and confirms that they smell of snakes and death. The motley crew tells them a story of escaping from the clutches of yuan-ti themselves. The orc seems to be suffering from some sort of poison, so Grom uses lay on hands to heal the poison. The drow introduces herself as Lylena and the band as part of the Ghosts of Evermoor.
The Stone Monument
The party enters a clearing and discovers a giant stone monument that appears to be a sword thrust into the earth. After a brief debate Drugan decides to not punch it. The party gathers their stuff and pushes on through the evening to reach Ain Karif.
The area around Ain Karif looks familiar yet different. A tired watchman lets the party through the city gates. On the other side, they pass through a quiet marketplace and get their first view of the city. Several tiers of buildings spill down the side of this cliff towards the bay below. As they’re admiring the view Oath feels a hand slip over his mouth and a sharp point is pressed into his back, followed by “Hello brother” in a familiar voice. Stepping back Keishara greets them before embracing her brother. She leads them to the Foamy Cliff Tavern, where there are rooms waiting for them. The tavern is mostly empty now that it’s so late, but the innkeeper is able to rustle up some food and hot bathes for the party. As Keishara and Ruxley fill the party in on what’s transpired, the party’s memories begin to return…